Always equip the pistol during hacking phases
Diana solves the grid while Hugh shoots. The pistol's recoil is flat, so you can land headshots without breaking concentration on the puzzle.
Battle-tested advice from beginner survival to NG+ optimization. Skim this before each chapter.
Diana solves the grid while Hugh shoots. The pistol's recoil is flat, so you can land headshots without breaking concentration on the puzzle.
Warden-X's Rail Lance two-shots base-HP Hugh. One HP upgrade turns it into a survivable three-shot.
Reading is what unlocks the gift. Picking it up is not enough — many players miss the Lab Key for this reason.
Press jetpack on the third hit of Lunar Blade to keep Diana's hack timer extension AND avoid the recovery frames.
EMP Launcher pins phase enemies for 4 s. That's plenty of time for two charged Stagger Cannon shots — best burst window in the game.
Each Heat Bloom punish is ~30% HP. Three clean punishes = guaranteed kill before phase 2 spawns.
The grid flips at exactly 7.5 s into the phase. Pre-input the inverted commit; mash interact when it flips.
Each REM data file in your save adds 1% to Origin Beam damage. Collect all 7 before NG+ for 7% — the difference between a 4 minute and 9 minute fight.
Looking for more? Read the upgrade route and the NG+ guide.