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DON'T MISS

Pragmata Missables Checklist

Pragmata punishes blind playthroughs. Use this checklist as a per-chapter gate — don't leave a chapter until you've ticked every item.

Critical missables (10 items)

ChapterWhatWhy it matters
Ch.1Lunafilament ×3 — vent grate (south corridor)Behind a destructible vent. Easy to sprint past.
Ch.2REM 'Diana-Sigma' (Lab Key)Drops from Warden-X but easy to forget to read. Lab unlock = 4 lunafilament + 3 lore logs.
Ch.2Optional boss: Silent ArrayBehind Puzzle 2-3's hard route. Drops Stagger Cannon a chapter early.
Ch.2REM 'Echo-04' (Hacking Module I)Drops from Puzzle 2-3. +1s on every later hack timer.
Ch.3Lunafilament ×5 — magma walkwayGeyser-timed. Single chance per chapter.
Ch.4Puzzle 4-1 (Mirror Grid)True Ending flag. Cannot be solved retroactively.
Ch.4Puzzle 4-3 (Phase Grid)Optional path; gates Lunafilament ×3 + REM 'Echo-11'.
Ch.5Final HP UpgradeMust be bought BEFORE the Vault elevator (point of no return).
Ch.5Puzzle 5-7 (Secret Cipher)Mandatory for True Ending. Must be solved BEFORE engaging Diana Shadow.
NG+Origin Ω secret bossOnly spawns if Origin Pendant carried over and True Ending cleared.

Point of no return

The Memory Vault elevator in Chapter 5 is the hard point of no return.Once you ride it down, you cannot return to any earlier chapter without an NG+ restart. Everything in this checklist up to and including the Final HP Upgrade must be done before that elevator.

Recommended approach